
Bulbasaur's............ stuff
Gender: Male – 87.5% Female -12.5%
Ability: Overgrow - Raises the attack of Bulbasaur’s Grass - type attacks by 1.5x while Bulbasaur has less than 1/3 of its max HP.
Type:
Moves:
Lv. 1 – Tackle Normal Power: 35 Accuracy: 95% Summary: No effect other than damage
Lv. 3 – Growl Normal Power: Accuracy: 100% Summary: Lowers both Pokémon’s attack by 1 stage
Lv. 7 – Leech Seed Grass Power: Accuracy: 90% Summary: Throws seeds around the target, which will drain some of their HP during turns and heal the Pokémon you have sent out by that much
Lv. 9 – Vine Whip Grass Power: 35 Accuracy: 100% Summary: No effect other than damage
Lv. 13 – Poisonpowder Poison Power: Accuracy: 75% Summary: Inflicts Poison
Lv. 13 – Sleep Powder Grass Power: Accuracy: 75% Summary: Inflicts Sleep
Lv. 15 – Take Down Normal Power: 90 Accuracy: 85% Summary: The user takes 25% of the damage the attack does to its target
Lv. 19 – Razor Leaf Grass Power: 55 Accuracy: 95% Summary: Has a high chance of critical hit
Lv. 21 – Sweet Scent Grass Power: Accuracy: 100% Summary: Lowers both enemy Pokémon’s Evasion by one stage
Lv. 25 – Growth Grass Power: -- Accuracy: -- Summary: Raises user’s Special Attack by one stage
Lv. 27 – Double-Edge Normal Power: 120 Accuracy: 100% Summary: User takes 33% of the damage inflicted
Lv. 31 – Worry Seed Grass Power: -- Accuracy: 100% Summary: Changes the target’s Ability to Insomnia
Lv. 33 – Synthesis Grass Power: -- Accuracy: -- Summary: Restores HP to the user equal to 50% of the user’s maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy, Sandstorm, or Hail.
Lv. 37 – Seed Bomb Grass Power: 80 Accuracy: 100% Summary: No effect other than damage
TM/HM Moves
TM06 – Toxic Poison Power: -- Accuracy: 85% Summary: Inflicts Toxic to the target. A Pokémon that has been afflicted with Toxic (Badly Poisoned) will receive more & more damage between turns while afflicted
TM09 – Bullet Seed Grass Power: 10 Accuracy: 100% Summary: Attacks 2 -5 times consecutively, each time having a chance of critical hit
TM10 – Hidden Power Psychic Power: varies (between 30 & 70) Accuracy: 100% Summary: Hidden Power’s power and type vary depending on the type of Pokémon using it
TM11 – Sunny Day Fire Power: -- Accuracy: -- Summary: Changes the weather to Sunny. When the weather is Sunny, Water-type attacks are weakened, Fire-type attacks are strengthened, Solarbeam takes no turns to charge, and Thunder has 50% chance of hitting.
TM17 – Protect Normal Power: -- Accuracy: -- Summary: User isn’t affected or damaged by any attack this turn. The chance of Protect failing increases every consecutive turn it is used.
TM19 – Giga Drain Grass Power: 60 Accuracy: 100% Summary: Restores HP to user equal to 25% of the damage of the attack
TM21 – Frustration Normal Power: varies (between 0 & 102) Accuracy: 100% Summary: Frustration’s power is higher depending on the user’s Happiness. At zero (0) Happiness, the attack’s power is 102.
TM22 – Solar Beam Grass Power: 120 Accuracy: 100% Summary: User can’t attack for a turn, and uses Solar Beam on the following turn. If weather is Sunny, Solar Beam attacks immediately. If the weather is Rainy, Solar Beam’s power is weakened.
TM27 – Return Normal Power: varies (between 0 & 102) Accuracy: 100% Summary: Return’s power is higher depending on its happiness. At 255 Happiness, Return’s power is 102.
TM32 – Double Team Normal Power: -- Accuracy: -- Summary: Raises the user’s Evasion by one stage.
Going to add more!!!!!!!! Keep looking